Monday, January 11, 2016

Silhouettes


Here are twenty silhouettes designed around a fantasy world called "Trittonia" where plants have merged with animals and insects. This was a challenging task at first because I've never really drawn any sort of animal or insect as a regular practice. I mainly focus on the human form. What I felt helped me create these images was the movie Avatar directed by James Cameron. I remember seeing so many different animal designs and concepts which in turn was my inspiration to generate these silhouettes. I didn't want to see the movie again just for the images for this project, but rather I tried to remember from what I have seen from the movie years ago so that my mind could still come up with ideas on its own instead of just copying something that I just saw. I gathered quite a bit of reference images of real world animals and insects. I started out with simple shapes and just added on to it. I already had in mind what kind of creature I wanted to create, but as you experiment you make a lot of strokes that were not intentional and those stroke end up being something that gets incorporated into the design. Some of my images contain a lot of spiky things. I think spikes are a neat design element, but I almost felt as if that's all I was doing, so I tried out some more rounder forms to produce different results. Its great to experiment with all sorts of avenues and different basic shapes to try and come up with something unique.


Reference Images






















Monday, December 7, 2015

Character Designs


 Some character designs for a final project in my photoshop class. Lots of room for improvement.

Wednesday, December 2, 2015

More Modeling and Texturing

Still experimenting with textures. The texture placed on the landscape was made up of multiple images in Photoshop. Unfortunately the grass looks huge! I was really hoping to find a way to manually paint textures onto the landscape, but have yet to find a way. I'll need to tinker around with it some more. I also began making some simple trees that will be textured as well.







Tuesday, December 1, 2015

Final Project Outpost Model

Here's some images of my final project. Working on a lot of different elements that will later be textured with simple bump mapping. Maya is a little tricky. Really just trying to make it a good as I can.






Saturday, November 21, 2015

Final Project Idea.


Some ideas floating around for my final project. Idea may change.

Friday, November 13, 2015

Maya 3D Modeling Interior Space Lighting

Adding lights to the scene. The orange lights are to resemble lit torches. May modeling some torches in later. I tried to give the space a very aerie, creepy feeling. I've been getting inspiration from some  of the newer indie horror games that have been released in recent years.



Maya 3D Modeling Interior Space Texturing

Staring to apply simple textures to the floor and walls.